
The game is unique in the sense that you also use these rockets to jump or scale walls (by shooting downwards), which you really have to rely on in order to avoid enemy fire.Įach of the characters also comes equipped with a secondary weapon as well as special abilities. Boone, for example, has a sniper-style rocket which is great for long-range combat whilst Blastbeard has a huge cannon style rocket more suited for close-quarters encounters. It’s a quite clever way to help you feel like you’re still in the action even when you’re not or between lives.Įach of the characters carries with them the same sense of floatiness, but also comes equipped with a unique type of rocket. During this time, your player is inactive and in a limbo state of sorts.

After sustaining a set amount of damage, opponents are launched into the air with an explosion before promptly returning to the map. You don’t die – but instead build up the “blast meter” of your opponent with every attack you dish out. While the game is a third-person shooter, it bizarrely reminds me a little bit of Super Smash Bros. Even better (and worth applauding), the game will support crossplay between all the platforms it’s launching on – Playstation 4, Xbox One and PC.Īfter some time with the game, it was hard to deny that the game was fun with its simplistic approach. When it launches on July 14th, it’ll have 10 playable characters, 10 maps, four PvP modes as well as one cooperative PvE mode.
#Rocket arena series#
In the game, two teams of three go at it in a series of different multiplayer game modes.

Rocket Arena is a brand new hero shooter, and the fourth under the EA Originals imprint.
